![]() ![]() In the southwestern part of Muddy Grounds.In the southwestern part of Quarry End.In the northwestern part of Houndfield. ![]() The bandit and chemical Dark Hollows are listed below. Some Dark Hollows are also chemical areas, making it difficult to stay inside for long. Some Dark Hollows feature no infected, but are instead occupied by bandits. Virals and Volatiles are often present during the day as well. They will usually contain some special infected, like a Goon, Howler, Demolisher, or Spitter. Teeming with infected during the day, but relatively quiet at night. They can be identified by the military walls on the ground or the military container on the roof, either of which can be used as an entrance. They are full of valuables which can be sold to traders. For a walking dead man.Apartment complexes shut off by the military as a quarantine area. Is this your first feeble attempt at controlling your own destiny, Crane? Too little, too late, I fear. There are also several different spike traps and gas cannisters. Firecrackers, throwing stars, and pipes can be found across the arena to serve as weapons. ![]() There are several large containers, each holding a considerable number of infected inside. When he awakens there is a large crowd present above the Pit and the challenge begins. After a short conversation, Rais knocks out Crane. Rais had taken away Zere to lure Crane into a trap, and now, with Crane surrounded, he takes him to his private arena - the Pit, confiscating all his belongings first. Take him away from his prison, only to see the lights go out. ![]() At the end of the garage, one of Rais's men breaks down a door to a side passage, which leads to Zere. Be sure to check around in the openside passage of the garage as well, since another three boxes with rifle ammo can be found. Dispatch them in order to proceed further to Zere. Within the parking garage, numerous of Rais's Bandits are located, all of them armed with military or police rifles. Two Police Rifles, a German 9mm pistol, as well as a box of rifle, and three boxes of pistol ammo can be found in one of the rooms. Make your way over there, and be sure to check the rooms. Zere is nowhere to be found, so Crane contacts Brecken, who recommends checking the lower parking garage. Be mindful, as on the lower floors several of Rais's Bandits can be found. The system is down, so the doors will have to be pried open and a manual descent must be performed. After this conversation, head towards the elevator. The Ministry hesitates, but agrees to give Crane 48 hours before they bomb the place. Crane persuades them to reconsider carpet-bombing the city, as Zere is working on a cure. Once inside, Crane attempts to contact the GRE, only to find out they have been overtaken by the Ministry of Defense. A latch in one of the buildings atop the roof will lead inside. Keep in mind that the roof is home to several of Rais's Bandits, so take them out in order to progress safely. Make your way to the back of the building and climb to the roof in order to find a way inside. Brecken will send Crane out to Rais's Garrison, as some of Rais's Bandits were seen headed that way.Īrrive at the garrison to find the place shut down, with the doors sealed. He informs Crane that Rais's men took Zere and drove off. Upon arriving at Zere's trailer, Maalik is found badly injured. Arrive at the safe zone to see that Rais's Bandits have taken over the place. While the two talk, a loud explosion comes from Dr. With Rahim having died, Crane goes to Brecken to bring him the bad news. ![]()
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